ACADEMIC PROJECTS
POLLO ELEVEN (2022)
DESIGN LEAD | GAMEPLAY PROGRAMMER
A 2D action-packed platformer where players leap into vibrant worlds of art within paintings to restore a gallery back to its former splendor.
Tools: Custom Engine, Unity, Figma
BLOTCHED INC. (2021)
PRODUCER | SYSTEMS & GAME DESIGNER
A narrative 2D puzzle-based game where players are challenged to liven up the mood of a dull corporate office.
Tools: Unity, Trello
PANCHO (2018)
TECHNICAL LEAD | SYSTEMS DESIGNER
A 3D action-adventure RPG where the player embarks on a journey to defend the Forest of Nimbleton.
Tools: Unity, Autodesk Maya, Photoshop
TECHNICAL PROJECTS
STRATEGIA (2023)
SYSTEMS DESIGN PROJECT (PERSONAL)
A systems design project for an auto battler simulation using a custom node-based hexagonal grid and scriptable objects.
Tools: Unity, Tilemap, Scriptable Objects
ANIMATICODE (2022)
TECHNICAL PROJECT (PERSONAL)
A technical project on humanoid procedural animations achieved through IK rigs and animation layers.
Tools: Unity, IK Rig, Animation Layers, Blend Trees
PARADIGM (2022)
TECHNICAL PROJECT (PERSONAL)
A technical project on procedural dungeon generation through a modular architecture to support scalability for future content development.
Tools: Unity
PHANTASMAL (WIP)
GAME PROJECT (PERSONAL)
An immersive 3D FPS, horror game experience where players are trapped between two levels of a hotel in an endless loop, achieved through non-Euclidean spatial design.
Tools: Unity, Autodesk Maya, Photoshop