
PROJECTS
These are projects that I've worked across years as a game designer/programmer.

ACADEMIC PROJECTS
RANSACKIN’ RACCOON (2023)

SYSTEMS DESIGNER | GAMEPLAY PROGRAMMER

TECHNICAL PROJECTS
PHANTASMAL (WIP)

GAME PROJECT (PERSONAL)
An immersive 3D FPS, horror game experience where players are trapped between two levels of a hotel in an endless loop, achieved through non-Euclidean spatial design.
Tools: Unity, Autodesk Maya, Photoshop













