PROJECTS

These are projects that I've worked across years as a game designer/programmer.

ACADEMIC PROJECTS

RANSACKIN’ RACCOON (2023)

SYSTEMS DESIGNER | GAMEPLAY PROGRAMMER

A 3D physics-based game where a desperate and starving raccoon resorts to stealing food from a suburban house.


Tools: Custom Engine, Unity, Figma

A 3D physics-based game where a desperate and starving raccoon resorts to stealing food from a suburban house.

Tools: Custom Engine, Unity, Figma

A 3D physics-based game where a desperate and starving raccoon resorts to stealing food from a suburban house.

Tools: Custom Engine, Unity, Figma

POLLO ELEVEN (2022)

DESIGN LEAD | GAMEPLAY PROGRAMMER

A 2D action-packed platformer where players leap into vibrant worlds of art within paintings to restore a gallery back to its former splendor.

Tools: Custom Engine, Unity, Figma

BLOTCHED INC. (2021)

PRODUCER | SYSTEMS & GAME DESIGNER

A narrative 2D puzzle-based game where players are challenged to liven up the mood of a dull corporate office.

Tools: Unity, Trello

PANCHO (2018)

TECHNICAL LEAD | SYSTEMS DESIGNER | 3D ARTIST

A 3D action-adventure RPG where the player embarks on a journey to defend the Forest of Nimbleton.

Tools: Unity, Autodesk Maya, Photoshop

TECHNICAL PROJECTS

STRATEGIA (2023)

SYSTEMS DESIGN PROJECT (PERSONAL)

A systems design project for an auto battler simulation using a custom node-based hexagonal grid and scriptable objects.

Tools: Unity, Tilemap, Scriptable Objects

ANIMATICODE (2022)

TECHNICAL PROJECT (PERSONAL)

A technical project on humanoid procedural animations achieved through IK rigs and animation layers.

Tools: Unity, IK Rig, Animation Layers, Blend Trees

PARADIGM (2022)

TECHNICAL PROJECT (PERSONAL)

A technical project on procedural dungeon generation through a modular architecture to support scalability for future content development.

Tools: Unity

PHANTASMAL (WIP)

GAME PROJECT (PERSONAL)

An immersive 3D FPS, horror game experience where players are trapped between two levels of a hotel in an endless loop, achieved through non-Euclidean spatial design.

Tools: Unity, Autodesk Maya, Photoshop

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

© Hughes Yip 2023

© Hughes Yip 2023

© Hughes Yip 2023