HUGHES YIP LIREN

TECHNICAL GAME DESIGNER

Hello World;

Welcome to my portfolio!

hughesyipdev@gmail.com

WHAT I DO

I build immersive experiences through
systems design and digital prototypes.

DESIGN

I craft meaningful experiences with principles and concepts

TECH

I implement systems and tools to support the design process

PROTOTYPE

I combine design and tech to transform ideas into prototypes

COMMERCIAL PROJECTS

SILENT SONATA

INDIE DEVELOPER

An Anime Tower Defense RPG where players deploy Virtuosos strategically to defend against the corrupted forces of the Maestro.

Tools: Proprietary

ACADEMIC PROJECTS

POLLO ELEVEN (2022)

DESIGN LEAD | GAMEPLAY PROGRAMMER

A 2D action-packed platformer where players leap into vibrant worlds of art within paintings to restore a gallery back to its former splendor.

Tools: Custom Engine, Unity, Figma

BLOTCHED INC. (2021)

PRODUCER | SYSTEMS & GAME DESIGNER

A narrative 2D puzzle-based game where players are challenged to liven up the mood of a dull corporate office.

Tools: Unity, Trello

PANCHO (2018)

TECHNICAL LEAD | SYSTEMS DESIGNER

A 3D action-adventure RPG where the player embarks on a journey to defend the Forest of Nimbleton.

Tools: Unity, Autodesk Maya, Photoshop

TECHNICAL PROJECTS

STRATEGIA (2023)

SYSTEMS DESIGN PROJECT (PERSONAL)

A systems design project for an auto battler simulation using a custom node-based hexagonal grid and scriptable objects.

Tools: Unity, Tilemap, Scriptable Objects

ANIMATICODE (2022)

TECHNICAL PROJECT (PERSONAL)

A technical project on humanoid procedural animations achieved through IK rigs and animation layers.

Tools: Unity, IK Rig, Animation Layers, Blend Trees

PARADIGM (2022)

TECHNICAL PROJECT (PERSONAL)

A technical project on procedural dungeon generation through a modular architecture to support scalability for future content development.

Tools: Unity

PHANTASMAL (WIP)

GAME PROJECT (PERSONAL)

An immersive 3D FPS, horror game experience where players are trapped between two levels of a hotel in an endless loop, achieved through non-Euclidean spatial design.

Tools: Unity, Autodesk Maya, Photoshop

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

© Hughes Yip 2025

© Hughes Yip 2025

© Hughes Yip 2025

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