HUGHES YIP LIREN

TECHNICAL GAME DESIGNER

HUGHES YIP LIREN

TECHNICAL GAME DESIGNER

HUGHES YIP LIREN

TECHNICAL GAME DESIGNER

Hello World;

Welcome to my portfolio!

Hello World;

Welcome to my portfolio!

Hello World;

Welcome to my portfolio!

hughesyipdev@gmail.com

hughesyipdev@gmail.com

hughesyipdev@gmail.com

WHAT I DO

WHAT I DO

WHAT I DO

I build immersive experiences through
systems design and digital prototypes.

I build immersive experiences through
systems design and digital prototypes.

I build immersive experiences through
systems design and digital prototypes.

DESIGN

I craft meaningful experiences with principles and concepts

TECH

I implement systems and tools to support the design process

PROTOTYPE

I combine design and tech to transform ideas into prototypes

DESIGN

I craft meaningful experiences with principles and concepts

TECH

I implement systems and tools to support the design process

PROTOTYPE

I combine design and tech to transform ideas into prototypes

DESIGN

I craft meaningful experiences with principles and concepts

TECH

I implement systems and tools to support the design process

PROTOTYPE

I combine design and tech to transform ideas into prototypes

ACADEMIC PROJECTS

POLLO ELEVEN (2022)

DESIGN LEAD | GAMEPLAY PROGRAMMER

A 2D action-packed platformer where players leap into vibrant worlds of art within paintings to restore a gallery back to its former splendor.

Tools: Custom Engine, Unity, Figma

BLOTCHED INC. (2021)

PRODUCER | SYSTEMS & GAME DESIGNER

A narrative 2D puzzle-based game where players are challenged to liven up the mood of a dull corporate office.

Tools: Unity, Trello

PANCHO (2018)

TECHNICAL LEAD | SYSTEMS DESIGNER

A 3D action-adventure RPG where the player embarks on a journey to defend the Forest of Nimbleton.

Tools: Unity, Autodesk Maya, Photoshop

TECHNICAL PROJECTS

STRATEGIA (2023)

SYSTEMS DESIGN PROJECT (PERSONAL)

A systems design project for an auto battler simulation using a custom node-based hexagonal grid and scriptable objects.

Tools: Unity, Tilemap, Scriptable Objects

ANIMATICODE (2022)

TECHNICAL PROJECT (PERSONAL)

A technical project on humanoid procedural animations achieved through IK rigs and animation layers.

Tools: Unity, IK Rig, Animation Layers, Blend Trees

PARADIGM (2022)

TECHNICAL PROJECT (PERSONAL)

A technical project on procedural dungeon generation through a modular architecture to support scalability for future content development.

Tools: Unity

PHANTASMAL (WIP)

GAME PROJECT (PERSONAL)

An immersive 3D FPS, horror game experience where players are trapped between two levels of a hotel in an endless loop, achieved through non-Euclidean spatial design.

Tools: Unity, Autodesk Maya, Photoshop

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

HAVE A PROJECT IN MIND?

LET'S MAKE IT HAPPEN!

Let me know if you'd like to work together!

© Hughes Yip 2023

© Hughes Yip 2023

© Hughes Yip 2023